

I’ve been trying to find a way to create architectural visualization renderings for residential landscape designs. I want to contract 3d design services to many of the companies in the area. While studying LA at Clemson over 9 years ago, we touched on the very basics of SU because I don’t think anyone knew at that timethat it would become the staple in design that it is today. For the last 2 months I’ve been dedicating all my time in learning SU. There is a lack of LAs and designers here that have the skills and knowledge to produce 3d models and animations. But I’ve gotten to the point in which I want to start my own venture and fill a niche within my local industry. I’ve worked for and with some of the most renowned LAs in the Southeast. I have 18 years experience in the landscape design/build industry. Notice that the reflection becomes much more blurry.(Continued from above) in Charleston, SC.

Let’s adjust the glossiness of our wine glass black material to. The Glossiness value is going to affect how blurry your reflections will be. The IOR is going to affect how strong the reflection is within your rendering – a higher value = more reflective, and a lower value is going to be less reflective. I’ve linked to an article below that talks about Fresnel more, but as a general rule, just keep this box checked. This is a fairly complicated concept, but basically, the Fresnel simulates the effect in real life where the reflection strength of something is different depending on your viewing angle. If you uncheck the box for Fresnel, you’ll notice that your material is much less realistic.

We’re going to set this just above 0 so we can see a bit. Fully dark makes this so you can’t see through it at all. For example, fully white makes this glass a bit difficult to see. Notice that the darker this setting is, the less refraction is going to happen in your glass, and the less light will make it through. Your refraction color is going to adjust the color of the material itself. Notice that if I set this color to black, my material doesn’t really reflect at all. The darker the color you select here, the less your material is going to reflect. You can adjust the color of the reflections in your glass by changing the color in the color slider. Now let’s take a look at a few of the different Reflection settings within the glass. You can see how now this material has many of the Vray glass settings applied to it that you can now adjust, like IOR, etc.įinally, we can apply a glass material preset to the material of the wine glass Reflection Settings in Vray To do this, go in to your material editor, select your material, and under “Quick Settings,” apply the material preset for glass. This will make the material see-through.įor this material, since it’s a SketchUp material, we need to apply a Vray preset to it.

In this case, we’ll just apply a white color and reduce the opacity down to around 10% in the materials editor. Now let’s apply a SketchUp material to the wine glass on the right. Do this by double clicking into your component, then going into Vray, picking a glass material, and selecting “Add to scene.” You can then apply the material by right clicking and clicking “Apply material to selection.” To start off, we’re going to apply a Vray light material to the glass on the left. We’re going to use the studio that we created in a previous video for our lighting.
#Water vray sketchup how to
The first thing I wanted to do is teach you how to apply a Vray glass material, but then also how to apply a glass material preset to your SketchUp materials to make them more realistic. In today’s video, I want to talk a bit about some of the settings for rendering with Glass in Vray.Īpplying Vray Glass Materials and Converting SketchUp Materials to Vray Glass TurboTips: V-Ray Material, Part 2: Reflection This video will focus on the reflection settings, and the next video will focus on the settings associated with refraction. Learn the basics of working with glass in VRAY in this rendering tutorial.
